There are a couple special, class specific, rapiers in both games that have great +wound potential (and thus, I think, make up for the magical shortcomings of the class), plus the Charlatan has a bunch of special moves that inflict guaranteed wounds. He has all the necessary buff/healing spells, which is nice, but also fencing. I thought that the Charlatan (half mage/half rogue) is the best class choice. While I don't dislike a good challenge, having to face the same wave of 5-6 Gromm undeads for the 100th time feels really depressing after a while.Ī shorter game, with less filler combat and generic dungeons would have been probably better I'm looking forward to try the River of Time, since everybody here seems to think it's a solid improvement over this game. Filler combat was really the worst part near the end of the game because, in addition to being highly repetitive, it was also quite brutal: I couldn't let my guard down for a moment or leave the battle progress on autopilot without having the party wiped out in no time. So, in the end, my party evolved into half shock troops/half jack of all trades plus an essential summon which was just a cannon fodder. A tank only team is not going to progress past the first half of the game on the other side, pure casters and archers get pounded real easily. I'm still wandering what is the best party.
The main story turns out to be the usual EPIC nonsense, so I really had to push me to finish this game a shame because I really enjoyed the first half. I really like the game up to the point i need to visit the dwarves' kingdom (last two chapters).Īfter that, it's just mediocre sidequests and a lot of HARD filler combat (but it's step difficultly probably also has to do with me, still having to learn a lot about The Dark Eye ruleset). I clocked 95 hrs into it (actually, about 80 of actual gameplay considering also that I restarted the game with a different character after chapter 2).